player_movement_check
booleanJava 26.2 onlyControls whether the server validates player movement. When false, the server accepts all position packets without speed checks — preventing false "moved too quickly" kicks from high latency, speed boosts, or custom mechanics.
Enable player_movement_check
Server checks player movement for speed exploits.
Java
/gamerule player_movement_check trueDisable player_movement_check
No movement validation — players cannot be kicked for moving too fast.
Java
/gamerule player_movement_check falseDefault: true. Restore with /gamerule player_movement_check true
What player_movement_check does
Controls whether the server validates player movement. When false, the server accepts all position packets without speed checks — preventing false "moved too quickly" kicks from high latency, speed boosts, or custom mechanics.
player_movement_check is a Java Edition-only gamerule and is not available in Bedrock.