players_sleeping_percentage
integerJava 26.2 & Bedrock 26.32Controls what percentage of players must sleep to skip the night. At 0, a single player sleeping skips the night for everyone. At 100 (default), all players must sleep.
Common values
0Solo skipAny single player sleeping skips the night for the entire server.
Java
/gamerule players_sleeping_percentage 0Bedrock
/gamerule playerssleepingpercentage 050HalfHalf the players must sleep to skip the night.
Java
/gamerule players_sleeping_percentage 50Bedrock
/gamerule playerssleepingpercentage 50100All (default)Every player on the server must be sleeping to skip the night.
Java
/gamerule players_sleeping_percentage 100Bedrock
/gamerule playerssleepingpercentage 100Bedrock uses playerssleepingpercentage (all-lowercase, no separators).
Default: 100. Restore with /gamerule players_sleeping_percentage 100
What players_sleeping_percentage does
Controls what percentage of players must sleep to skip the night. At 0, a single player sleeping skips the night for everyone. At 100 (default), all players must sleep.
Frequently asked questions
- What happened to playersSleepingPercentage?
- Renamed to players_sleeping_percentage in Java snapshot 25w44a. Bedrock uses /gamerule playerssleepingpercentage 0.
- What happens if the value is over 100?
- A value above 100 means nights would never be skipped by sleeping.