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Entity › Parrot › Imitate › Stray — Bedrock Playsound Command

Verified for Bedrock 26.32

The /playsound command for entity.parrot.imitate.stray in Bedrock Edition. Unlike Java Edition, Bedrock Edition does not require a minecraft: prefix or source channel.

Nearest player

Bedrock/playsound entity.parrot.imitate.stray @p ~ ~ ~ 1 1

All players

Bedrock/playsound entity.parrot.imitate.stray @a ~ ~ ~ 1 1

Loud (volume 10)

Bedrock/playsound entity.parrot.imitate.stray @a ~ ~ ~ 10 1

High pitch (1.5×)

Bedrock/playsound entity.parrot.imitate.stray @a ~ ~ ~ 1 1.5

Low pitch (0.5×)

Bedrock/playsound entity.parrot.imitate.stray @a ~ ~ ~ 1 0.5

Bedrock Edition playsound syntax

/playsound <sound> [player] [x y z] [volume] [pitch] [minimumVolume]

  • Sound ID does NOT include minecraft: prefix
  • No source channel argument — Bedrock Edition uses a simplified syntax
  • Volume above 1 increases range, similar to Java Edition
  • Pitch range: 0.5 (octave down) to 2.0 (octave up)

Frequently asked questions

What is the Bedrock Edition command for Entity › Parrot › Imitate › Stray?
Use /playsound entity.parrot.imitate.stray @a ~ ~ ~ 1 1. The syntax is simpler than Java Edition — no source channel needed.
Why doesn't Bedrock Edition use source channels?
Bedrock Edition uses a unified audio system without separate channels. Sounds play through the default audio routing and cannot be muted separately in settings like Java Edition.
Can I convert Java Edition playsound commands to Bedrock?
Remove the minecraft: prefix and the source channel argument. For example: /playsound minecraft:ambient.cave ambient @a becomes /playsound entity.parrot.imitate.stray @a
All variants →Java Edition →Browse all sounds →